

There is an unused texture of a RED Demoman Robot in the game files.There also exists an unused template for a " Giant Rapid Fire Demo Chief" robot who is similar to Giant Rapid Fire Demomen but has 60,000 HP, a permanent crit-boost, a bigger clip size and a faster firing speed.An unused Demoman Robot template exists for a " Chief Tavish" Demoman who possesses an identical loadout to the Giant Demoknight, but is larger, has 55,000 HP and regenerates 500 health per second.It is accompanied by Spies and Engineers, so it is recommended to take them out first to prevent them from causing any trouble and complications. This robot appears as the boss of the 6th wave of Hamlet Hostility (Operation Two-Cities, Rottenburg), although it is not the final boss of that mission. In addition, its grenades have a significantly increased fuse length and slower firing speed an experienced player can time its shots and use the opportunity between its fire time to attack the robot or even Ubersaw it for a quick Uber. However, Sir Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. The robot's grenade deals enough damage to kill any class in one hit or fatally wound them. The smoke is large enough to cloak this robot's large body.

This mechanical monster is a Giant Demoman wielding a cannon that shoots out large grenades that have the same smoking effect as the Sentry Buster's explosion. It can be killed in one hit by a player also wielding the Half-Zatoichi.
#Loot locker demoman upgrade
The snare upgrade for the Mad Milk and Jarate can stop Samurai Demos from using their charge. They are also vulnerable to Sappers, which can stop them from jumping upwards. These robots are slightly larger than normal Demo-bots, but they are not considered giant robots, and so they will still receive buffs over time if they carry the bomb. Their Half-Zatoichi will restore some of their health if they kill a player, though the majority of their kills are often with the shield bash itself. They then begin their charge, circling their target's head and making it even harder for them to retaliate. Their charge behavior consists of jumping high upwards, disorienting players and throwing off their aim. The Samurai Demo is similar to the Demoknight, with the exception that it possesses a Half-Zatoichi and a Splendid Screen. Attacks do not cancel shield charge when charging
